﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace HugeFlow.CommandPattern
{
    /// <summary>
    /// Command for ViewModel. 
    /// </summary>
    /// <typeparam name="T">Command parameter Type</typeparam>
    /// <param name="obj">Command parameter</param>
    public delegate void InstantCommand<T>(T obj);
}
